(Primeiras impressões de Wolfenstein: The Old Blood)
Wolfenstein: The Old Blood is an action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on May 5, 2015 for Microsoft Windows, PlayStation 4, and Xbox One. The game is a stand-alone expansion pack in the Wolfenstein series, and a prequel to 2014's Wolfenstein: The New Order. Set in an alternate history 1946, the single-player story follows war veteran William "B.J." Blazkowicz and his efforts to discover the locations of a Nazi compound. Development began in 2014, soon after the release of The New Order.
The game is played from a first-person perspective
and its levels are navigated on foot. The story is arranged in
chapters, which players complete in order to progress through the story.
It is separated into two interconnected campaigns. The game features a
variety of weapons, including pistols, shotguns, and explosives, most of
which can be dual wielded. A cover system is also present; players lean in and out of cover instead of the more common system where players lock into cover.
Wolfenstein: The Old Blood was met with a generally positive
reception upon release. Many critics praised the game's intense
firefights, intriguing locations, and the balance between stealth
and action. Many critics disliked the game's story however, with most
reviewers saying it was the weakest part of the game, and that it is a
step back compared to The New Order 's story, which was heavily complimented.
Trailer:
https://www.youtube.com/watch?v=EpgUVvhpEpA
Gmeplay:
Wolfenstein: The Old Blood changes little from the basic gameplay of The New Order. As such, it is an action-adventure shooter game played from a first-person perspective. To progress through the story, players take on enemies while navigating throughout levels.
The game utilizes a health system in which players' health is divided
into separate sections, "health" and "armour", that regenerate; if an
entire section is lost, players must find and use a health pack or body
armour piece, to replenish the missing health.
Players use melee
attacks, firearms and explosives to fight enemies, and may run, jump
and occasionally swim to navigate through the locations. Melee attacks
can be used to silently take down enemies without being detected.
Alternatively, players can ambush enemies, which will result in an intense firefight between the two parties. Enemy types vary; standard Nazi human soldiers, which vary in strength, mechanical robot-like characters, zombie Nazi soldiers, and vicious dogs are some of the enemies players will encounter.
In combat, a cover system
can be used as assistance against enemies. Players have the ability to
lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels.
Players have access to a weapon inventory, which allows the player to
carry as many weapons as they find. With some of these weapons, players
have the ability to dual wield, giving them an advantage over enemies by dealing twice as much damage. The Old Blood adds various weapons that were not featured in The New Order, such as a steel pipe, and hatchet. The steel pipe is one of the biggest additions to the game; it consists
of two small steel pipes which can be connected together two make a
larger pipe. Both pipe states can be used as a melee attacks (each with
their own animations) and in specific circumstances; the two small
pipes, called "Pipes" in the weapon inventory, can be used to climb rock
walls, and the large pipe, called "Pipe" in the inventory, is used to
break open weak environmental surfaces.
The game gives players a wide variety of weapon options—they can be
found on the ground, retrieved from dead enemies, or removed from their
stationary position and carried around. Weapon ammunition must be manually retrieved from the ground or from dead enemies.
As with The New Order, players can complete "Perks"; each Perk
has a task the player can complete. Perks encourage the player to
change their play style on the fly; collecting "helmets", getting silent
kills, killing specific enemies a select number of times, getting a set
number of kills with a specific weapon, and getting kills via
explosives are some of the objectives. Once a Perk's task is complete,
the player unlocks a bonus, such as more overall health or armour, more
ammunition for a certain weapon, or the ability to gain health after a
silent takedown.
Various collectibles are also scattered throughout the levels; concept
art, character models and bios, notes, which tell small side stories of
the game, and gold bars are some of the collectables.
Other modes in the game differing from the main chapters are
Challenge Arenas and Nightmare Levels; Challenge Arenas unlock as the
player progresses through the story and are accessed from the main menu.
Being a basic arena battle mode, players fight waves of enemies to
obtain a Bronze, Silver, or Gold metal.
Nightmare Levels are accessed by finding and interacting with a bed
that is hidden in each chapter. Gameplay is very similar to Wolfenstein 3D;
the player moves through pixelated hallways, mostly equipped with just a
pistol, fighting Nazi soldiers. The objective is to find a key that
unlocks an elevator.
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