(Primeiras impressões de Payday 2)
Payday 2 (stylized as PAYDAY 2) is a cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011's Payday: The Heist. It was released on 13 August 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. A second version of the game was released for PlayStation 4 and Xbox One in June 2015 (on 12 June in the UK and Europe and on 16 June in North America). Subtitled Crimewave Edition.
Two years after the events of the previous game, a reformed Payday Gang come to the Washington, D.C.
area to heist. The player takes control of one of the gang members and
heists alone, with up to two AI players, as four player cooperative play
or some combination of the previous to rob banks, do political
engineering, traffic and production of narcotics, stealing supercars,
nukes and secret military turrets, robbing armored transports,
infiltrating a private army's warehouse and much more. The game differs
on the previous by allowing much more customization of the player and
reworking its stealth mechanics.
An accompanying web series was produced to promote the game. The game was profitable from pre-orders alone and received positive reviews. Payday 2: Crimewave Edition
which offers improved graphics, new content and all previous DLCs, was
released on June 12, 2015 for the PS4 and Xbox One platforms.
Trailer:
https://www.youtube.com/watch?v=Gb-_DKC6wc4
Gameplay:
The game consists of a variety of 'heists' that a player can opt to
either carry out by themselves, with the AI, or as part of a multiplayer
game. There are heists such as bank robbery, a drug trafficking run,
and rigging an election. Some of the heists put a large emphasis on
stealth, often leading to bonus experience points and money on
completion.
The level selection menu is styled as a fictional website, Crime.net,
where missions pop up periodically as contracts in a map of Washington D.C.
The player can pick up an open contract, join a contract another player
has started, or buy a contract with in-game money in an offshore bank
account. There are five difficulty levels, with increased money and experience
payouts for higher difficulty levels. Independent of difficulty is the
"pro job" condition - pro jobs give additional experience, but cannot be
retried if the players fail. Some contracts in Payday 2 take place over multiple days, with each day represented by a separate level with different objectives.
After a day is complete the game may add an escape level, where the
players' original escape is thwarted and they must survive to reach
their backup getaway.
Many jobs in Payday 2 can be completed in stealth. If players
avoid getting caught on camera, evade or silently kill security guards,
and keep any civilian witnesses from calling the police, the alarm will
not be raised and the players will receive an experience bonus.
Otherwise, players will have to achieve their objectives, carry out any
loot they find to a dropoff point, and then reach their escape point
under the pressure of constant police assault waves. Most of the enemies
are DC Police and FBI SWAT teams, with GenSec private security contractors at the highest difficulty level. Mixed in with these crews are five special police units: the "Shield" and the "Taser" - both named for their signature equipment, the "Cloaker" - an infiltration and hand-to-hand combat expert, and the "Bulldozer" - a SWAT team member in a modified near-bulletproof bomb suit
and the "Sniper" -a deadly marksman. After the 'Hype Train'
event/update, a new special unit was added: the 'SWAT Van Turret', an
automated turret, and as the name implies, is attached on a stationary
SWAT van.
If a player takes too much damage they will be knocked down and
incapacitated. If no one helps them back up, or if they are downed a
number of times without healing, they will be taken into custody. On
lower difficulty levels players in custody will eventually respawn, but
otherwise their teammates must take a hostage to trade to get them back
into the game. A job is failed if all players are downed or in custody.
At the end of each heist, the player is presented with a screen with
three cards, one of which is to be chosen by the player (called a
"Payday"). These bonus cards can be either weapon modifications, masks,
colors or materials for masks, or experience or money boosters. Players
can purchase and customize masks, although these are purely cosmetic and
have no effect on the gameplay.
Throughout the game, players accumulate money and experience. The
money is divided into two parts. 20% of the money is given to the player
to spend on weapons, masks and skills, and 80% is placed into the
player's "Offshore Account", which is intended as part of the story to
be the player's retirement fund, however the player can use it to
purchase heists from a broker or during special periods announced by
Overkill to buy bonus cards without performing a heist or to become
infamous.
As players earn experience points, their reputation level increases.
When a player's level increases they earn skill points, allowing them to
buy abilities and bonuses from skill trees representing five criminal
archetypes and playstyles.
It is not possible to max out any single tree and players are often
encouraged to mix and match skills from each tree to maximize usefulness
(such as combining a skill to carry bags faster and throw bags farther
in the Enforcer tree with a skill to pack and pick up bags quicker from
Ghost). Players also receive "perk points," in proportion to their
experience earned, that can be used to unlock additional bonuses from
six "perk decks." Players can switch between perk decks and 5 sets of
skills at no cost before starting a heist.
When a player reaches level 100, they can opt to raise their "Infamy"
level, up to twenty five (as of 5 March 2015). Becoming Infamous grants
a player access to special skill trees and items and gives them special
poses in lobby screens. However, raising one's Infamy level causes them
to lose all of their spending money and experience, and a sum of
$200,000,000 is deducted from their offshore account.
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