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terça-feira, 14 de julho de 2015

(First impressions of World Of Tanks)

World of Tanks is a massively multiplayer online game developed by Belarusian-Cypriot company Wargaming, featuring early to mid-20th century era fighting vehicles. It is built upon a freemium business model where the game is free-to-play, but participants also have the option of paying a fee for use of "premium" features. The focus is on player vs. player gameplay with each player controlling an armored vehicle, which may be a Light, Medium or Heavy tank, tank destroyer, or self-propelled gun. World of Tanks debuted as an eSports game at the World Cyber Games 2012.
On 10 June 2013 it was announced that World of Tanks was coming to Xbox Live Arcade on 12 February 2014 as World of Tanks: Xbox 360 Edition. Xbox 360 players will use separate servers to those playing the Windows version and players of each version will have separate accounts. The Xbox 360 version is being developed by Wargaming West studio (separate from the Windows version). An Xbox One version has also been announced and will be launched on July 28, 2015. World of Tanks has also recently expanded to mobile platforms under the name World of Tanks Blitz, in addition to a board game titled World of Tanks Rush and a collectable card game titled World of Tanks: Generals.

Trailer:
https://www.youtube.com/watch?v=pdM7wOW5w10


Gameplay:
The player takes control of a single armored vehicle of his or her choosing, and is placed into a battle on a random map. The player has control over the vehicle's movement, firing, and can communicate with other players through typed or voice chat, and several preset actions that give tactical instructions visible to only their team. The methods used to win a match are either destroying all vehicles on the opposing team or capturing a base present in some game modes. World of Tanks contains multiple game mechanics such as camouflage, shell ricochets, and module damage.

Game Mods:
The players in World of Tanks can choose six primary types of battles: random battles, team-training battles, tank-company battles, team battles, stronghold battles and special battles. The battle type "Historical Battle" once also existed but has since been taken down for improvement upon its poor reception following its release. Within Random Battles, players can also participate in platoons, groups of two or three players who are put into the same match. There are also missions to be completed in Random Battles, upon completion of which the player receives some type of reward: credits, higher crew experience coefficients, or even new vehicles.

Vehicle Types:
The game currently models the effects of both armor and cover and includes 382 armored vehicles from the Soviet Union, Germany, Britain, France, China, Japan, and the United States.
The vehicles have been modeled in 3D very carefully, with attention paid towards visual accuracy but as this is not a simulator, certain parameters have been simplified or modified (for example, main gun power and range are reduced, and penetration physics is altered), and in-game controls are very user-friendly, all in the interest of better gameplay.
World of Tanks has five different types of vehicles. These are: light tanks (LTs or lights), medium tanks (MTs or mediums), heavy tanks (HTs or heavies), tank destroyers (TDs, tank hunters, jäger or anti tank guns/cannons), and self-propelled guns (SPGs, artillery, artillery gun/cannon or "arty", short for artillery).
Most tanks have a 360-degree traversing turret, regardless of the facing direction of the hull. Most of the TDs and SPGs and several unusual tank models (e.g. M3 Lee) have limited fields of fire. In order for these vehicles to aim a different direction, the vehicle's hull must traverse to face the direction of fire, ruining aim and concealment.
All vehicles are restricted to a single main gun, even if their models feature additional weapon mounts. This is done in different ways for different vehicles. For example, the hull-mounted howitzer of the Churchill Mk I is unused in favour of the turret-mounted cannon. For the M3 Lee, the reverse is true.
All vehicles are fully tracked, and cover the eras from late World War I (i.e. the Renault FT) through to the early 1960s. The majority are based on historical designs, though many, such as the German Maus and British TOG II, only existed as prototypes, and others, like the FV215b 183 only as design studies. The game also features conjectural vehicle designs such as the Waffenträger auf E-100 or Jagdpanther II which never existed.
Vehicles are currently divided into seven nations: Soviet, German, American, French, British, Chinese, and Japanese. All vehicles have pros and cons between their respective counterparts (same vehicle type of the same tier). Some tanks are more "well-rounded" while other vehicles may excel in certain areas and fall short in others.

Clan wars:
World of Tanks has implemented a never-ending campaign with Clan Wars unfolding on the Global Map. The Global Map with a particular part of the Earth has been introduced and split into certain provinces. Clans, which consist of players with a maximum of up to 100 members, fight over these provinces on the overworld through specialized World of Tanks game battles. A clan must have a minimum of 15 members to participate in Clan Wars.
Currently, each region in which World of Tanks is based (i.e. North America, Russia etc.) has access only to a limited section of the globe which they can strive to conquer, with the Russian server having the largest amount of territory due to the bulk of the player base existing within that country. In the course of time however, other continents will be added so there will be the opportunity to dominate the entire world.
Clan Wars is generally considered "end-game" material within World of Tanks, meaning that players who wish to take part must usually be highly competitive and possess one or more tanks at the Tier 10 level. Different clans have different requirements for new recruits however, so the specifications for getting involved in Clan Wars vary greatly.

Costumization:
All vehicles can be customized to a certain degree, either visually or in terms of performance, with the majority of parts (such as tracks, guns, turrets, and engines) being modular parts purchased from the game's extensive Tech tree.
Various two-tone and three-tone camouflage schemes are available for all tanks as well, including both historically accurate patterns and game-specific, custom variants. Camouflage is available for temporary use (7 days or 30 days) by paying with freely earned in-game credits, or for permanent use by paying with gold purchased in the World of Tanks store or won in an in-game event. Players can apply national flags, pre-designed slogans, and camouflage (that will increase the chance of remaining undetected).
All vehicles can mount 3 pieces of additional equipment, which varies from vehicle to vehicle, and offers various advantages. Some equipment allow the gun to fire faster, some increase the durability of certain parts of the vehicle, and some help keep the vehicle hidden while stationary.
Each vehicle can carry 3 consumables (single use items that must be re-purchased each time they are used). Examples of these include repair kits, medical kits, and extra rations that boost the tank's crew for the duration of a single battle.

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