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quarta-feira, 29 de julho de 2015

 (Primeiras impressões de BeamNG.drive)

BeamNG.drive is a vehicle simulation game which is being developed and published by the startup company BeamNG for Microsoft Windows. BeamNG.drive features unique soft-body physics.


Trailer:
https://www.youtube.com/watch?v=71JGe0XL1gE


Gameplay:
BeamNG.drive currently has no objectives included in the game. The player can drive and crash several different vehicles on a few provided default environments. The game implements it's soft-body physics to both control vehicle dynamics as well as to control the collisions between objects and vehicles. which is realistic, accurate, destructible and [has] malleable physics everywhere.


Physics:
BeamNG.drive boasts a Real-Time, soft body dynamics physics structure to simulate its vehicles. Custom algorithms have been written for the physics equations to be carried out. Vehicles in the game consist of a soft-body, node-beam structure, similar to the vehicle structure in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions are applied. The game's engine constantly calculates physics equations and problems in Real-Time seamlessly during gameplay.

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