(Primeiras impressões de H1Z1)
H1Z1 is a survival sandbox massively multiplayer online game in development by Daybreak Game Company (formerly Sony Online Entertainment). H1Z1 is currently being developed for Microsoft Windows and eventually PlayStation 4 in 2015.
The game is set during a zombie apocalypse
in the rural United States, in which players will have to survive
against the natural elements, hordes of zombies, and thousands of
potentially hostile survivors through interaction, scavenging for
resources, building shelters, and crafting.
Trailer:
https://www.youtube.com/watch?v=_1SSMKlpgL8
Gameplay:
The gameplay of H1Z1 emphasizes on multiplayer cooperation, trading, and team-building.
In an interview with Adam Clegg from Sony Online Entertainment, he made
clear that unlike other zombie massively multiplayer online games, the
main focus will be about surviving against the zombies through teamwork
with other players, rather than having a player versus player (PvP) environment with zombies as a backdrop. The ability to craft items has been implemented.
Map:
It has been confirmed that there will be no "safe zones" in the map, it
will be a fight for survival from the moment the player spawns. The
developers have noted that during the games production they researched
the real life island of Poveglia
in the Venetian lagoon extensively which was used as a plague colony in
the 18th century and have stated that this factors into the lore of the
game. Sony Online Entertainment plans to have a large map area and will
be adding large expanses of area as time passes (whilst in development
it has been noted by Matt Broome Sony Online Entertainment on a podcast
that the current development map is increasing by approximately 10% each
week). New areas can be added very quickly, and as the map increase so
will the amount of players that the map can hold. While they have not
stated a final size they hope to have on release, it has been said there
will not be loading screens as you travel to different areas, this also
includes player housing and compounds which the developers have decided
not to individually instance meaning they are open to anyone who can
find a way in. Eventually, the map is hoped to become between the size
of a state, or all of America.
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