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domingo, 2 de agosto de 2015

(Primeiras impressões de HAWKEN)

Hawken is a multiplayer mech combat video game developed by Adhesive Games. The game focuses on creating an intense battle experience that captures the feel of piloting a mech and includes fast-paced strategic action. The game features four modes: team deathmatch, free-for-all, "Siege", and Missile Defense. It currently follows the freemium model of game monetization with in-game purchases as the source of revenue.
On August 27, 2012, publisher Meteor Entertainment announced the game would be launched on December 12, 2012. On this date, an open beta of the game was released After transitioning to Steam, as of February 2014, Hawken had been undergoing an early access phase leaving new users of Hawken to wait until the end of Q1 of 2014 before creating a new account with the exception of buying a pilot license key from an early access bundle. Hawken is now available to all users on Steam.
In an interview with G4, Khang Le, the Creative Director, stated that Adhesive Games had found a publisher which was Meteor Entertainment.


Trailer:
https://www.youtube.com/watch?v=_6UwLGkjBz8


Gameplay:
Hawken is a mech-based first-person shooter. The game takes place in a dystopian human-colonized planet industrialized to the point of collapse, in which the hunt for resources has become a battle for survival. The player assumes the role of a pilot of a bipedal battle mech, armed with a variety of ballistic cannons and missile weaponry. Relatively agile, these machines are also equipped with booster jets that allow them to travel faster and hover in short jumps. Unlike many other first-person shooters, weapons will have unlimited ammunition, but are prone to overheating during sustained fire. Overheating will shut down all weapons of the mech, forcing the player to find a safe place to recover. It will be possible to choose alternate weapons, equipment and upgrades for all mech types to match a play-style or to fill a specific role in a team. In combat, the player will be able to side dash, boost, and make 180° turns to compensate for the slow movements of the mech, which will in turn deplete the recharging fuel gauge rapidly. Turrets are also featured in the game as two types: stationary and placeable. Stationary turrets will be aligned to the team which activates the turret, while placeable turrets can be picked up and placed around the map by anyone.

Modes

Five game modes are planned for release: Team Deathmatch, Free-for-All Deathmatch, Co-op bot destruction, "Siege" and Missile Assault; Khang Le has said that they also want to do a co-op "Horde" game mode, resources and time permitting. Seven to eight unique maps have been planned for the game on release, with plans to provide additional downloadable content afterwards. There will be three different mech types: a light type, a heavy type, and an all-around type.

Energy Units

Energy Units (EU) are used only in "Siege" mode and Coop Mode, where players collect them from power stations and dropped orbs to launch a large battleship, or in coop mode to upgrade the armor, cooling, and damage of weapons. If a destroyed mech was carrying EU, it is dropped, and can be collected by other players. The base amount of EU a mech can carry vary from is class (A or Light: 150 EU, B or Medium: 200 EU, C or Heavy: 250 EU.)

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